![]() One warehouse area has a suspended palette of boxes that can come crashing down on surrounding targets with a well-placed ranged attack. I soon realized a great target is often another enemy, letting me kill two birds with one throw. For example, the Hunter sports a whip that can fling opponents wherever you aim. Certain attacks knock foes backward or toss them in different directions. ![]() The Environment Is Your Secret Weaponīattlefields contain many destructible objects and hazards, and I quickly fell in love with using them to my advantage. Despite its presentation, both RPG and tactics fans should feel comfortable with Midnight Suns' action. ![]() I wasn't sure if that would work and was delighted to be proven right. Feeling devious, I placed Magik's portal atop Ghost Rider's literal Hell hole, allowing me to knock enemies into an instant one-way trip to a fiery demise. Magik, another favorite of mine, creates portals that can teleport enemies around the arena (including into hazards). For example, Ghost Rider can create hellish pits that instantly KO enemies who fall into them. I also dig how combat encourages clever thinking by allowing players to combine a team's talents. It also helps that you can redraw a card twice per turn, letting you ditch abilities you may be unable to use at the moment. Individual hero decks sport eight cards and must contain a certain number of each card type and up to two copies of the same card, ensuring players have a balanced mix of options. As a fan of trading card games, I enjoyed strategizing the best moves a hand offers, and thanks to the way decks are structured, I always had an option. I found Doctor Strange's support-based powers invaluable, such as his ability to raise the damage output of all cards in hand. Blade's bleed-inflicting sword attacks made him my favorite offensive hero. The only way to do that was to ensure players wouldn't have the same combination of abilities each turn, a concept card games lends well to. Despite initial skepticism, I'm happy to report that it's a great choice.Įxecuting powers is as simple as drawing and playing a card, and each character sports unique traits that make both team and deck-building a fun exercise in strategy. While fair, the creators told us they chose cards because they wanted to find a way to make every turn fresh and unpredictable. Firaxis describes the game as a turn-based role-playing adventure the difference is that instead of selecting traditional commands, players use cards to dish out attacks, activate skills, and unleash special moves.įiraxis told us it's well aware that card mechanics carry negative baggage from people who dislike deck-builders or associate them with microtransactions. ![]() Some may see Midnight Suns as "XCOM but Marvel," but that couldn't be further from the truth. The Card Combat Is Fun And Rewards Creativity After taking on Lilith's corrupted forces and battling Hydra, here are a few big takeaways. We recently took a trip to Firaxis to play a few hours of Midnight Suns to see how it's come along since our cover story last year. Players assume the role of the Hunter, an original customizable hero who serves as the key to taking down their parent and the game's villain: Lilith, mother of all demons. The superhero RPG reimagines the events of the '90s "Rise of the Midnight Sons" comic event by joining Marvel's darker occult heroes, such as Blade, Magik, and Ghost Rider, with its heavy-hitters like Iron Man, Captain Marvel, and the newly revealed Spider-Man and Scarlet Witch. Marvel's Midnight Suns is poised to launch later this year (check out the latest Summer Game Fest trailer) after suffering a delay from its original spring release.
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